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Archipelago
WARNINGI no longer have intention to maintain this project. If you think I might be a good fit on your game dev team, you can contact me at
kolynlin@protonmail.com. I will be very happy to be invited. 🤗
Archipelago Origin
The very first version of my game Archipelago 🏝️ This is also my very first game 🕹️
Archipelago Invasion
The first swift 🐧 version of my game Archipelago 🏝️ Dramatically changed game play style 💥 Features:
- Made purely with Swift language (SpriteKit & UIKit), originally built with Java.
- Support playing style of both landscape and portrait mode on iPhone and iPad
- Chess-like unit movement and it is a 1v1 game. (You and my AI, for now…)
- Planned to implement luck-based elements
- Unlike in Chess, Units have additional space availiability: either melee or ranged
- Simple skill systems
Todos:
- A cleaner architecture
- Lots of testing
- More levels
- Add shopping scene, characters, items
Archipelago Prequel
The 3rd java version of my game Archipelago 🏝️
Archipelago Hero
Features:
- Made purely with Swift language (SpriteKit & UIKit), originally built with Java.
- Support playing style of both landscape and portrait mode on iPhone and iPad
- Chess-like unit movement and it is a 1v1 game. (You and my AI, for now…)
- Planned to implement luck-based elements
- Unlike in Chess, Units have additional space availiability: either melee or ranged
- Simple skill systems
Todos:
- A cleaner architecture
- Lots of testing
- More levels
- Add shopping scene, characters, items









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👾 Happy Gaming 👾